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Scepter of Goth : ウィキペディア英語版 | Scepter of Goth
Scepter of Goth, also spelled Sceptre of Goth, was an early multi-user text-based role-playing game, or MUD. Originally written by Alan E. Klietz, Scepter of Goth was one of the first commercial MUDs and the first commercial MUD in the United States. Although other settings were implemented with the software, it usually implemented a fantasy setting in the fictional city of "Boldhome". Scepter of Goth influenced many multiplayer games that came after it, particularly the Swords of Chaos and ''Mordor'' series of MUDs, and can be seen as one of the ancestors of today's massively multiplayer online role-playing games (MMORPGs). == Commercial history ==
In 1978 Alan E. Klietz wrote a multi-player game called Scepter, and a later version called Milieu using Multi-Pascal (which Alan made to work on his own) on a CDC Cyber operated by the Minnesota Educational Computing Consortium, which was used by high school students and some state colleges in Minnesota for educational purposes. Most CDC mainframes had only "128K words (60 bit words) of memory and 110/300 baud teletypes or modems." Playing on a faster connection, 2400 bit/s or the rare 9600 bit/s could give some advantages in game play. Scepter was inspired by the single-player computer games ''Colossal Cave Adventure'' and ''Zork'', as well as non-computer RPGs such as ''Dungeons & Dragons''. Klietz ported Milieu to an IBM XT in 1983, naming the new port Scepter of Goth. Richard Bartle's ''MUD1'' was already running at Essex, but Klietz was unaware of this at the time. Scepter supported 10 to 16 simultaneous users, typically connecting in by modem, and ran on the QNX operating system (a Unix-like operating system). It was programmed in the C programming language, with nonportable QNX extensions for 8086/80286 memory segmentation. Scepter (as well as an unfinished advanced MUD by Klietz called Screenplay) was first owned and run by GamBit (of Minneapolis, Minnesota), founded by at least Klietz, Bob Alberti (Senior), and Bob Alberti (Junior). Scepter of Goth was handled as a franchising business: franchisees paid for the right to run the system in a certain area, and a system was provided to them. Franchisees then administered the system and collected fees from users. Users would then dial in to play; while a franchisee could accept calls from outside their local phone call area, the extra charges this imposed on users meant that users tended to use the franchisee that was local or at least closest to them. Each franchisee would set their rates; most charged a certain fee per hour (typically $2–$4 per hour), since only a limited number of users could play simultaneously.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Scepter of Goth」の詳細全文を読む
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